Kinewright Humans: a step planner for starts and stopsThe first Kinewright engine now answers a command at the next step instead of at the end of a clip. This article shows what the stage adds, the numbers it stands on, and the limits it keeps on purpose9h ago · 5 min readdimonb19a.hashnode.dev
Kinewright Wheels: stop, go around, admit the stallThe second Kinewright engine now stops before what it sees and goes around what it can pass, knowing the scene only through the sensor models of the previous stage. It also gets stuck, says so, and th1d ago · 6 min readdimonb19a.hashnode.dev
Kinewright Wheels: one rover, eight sensesThe second Kinewright engine now carries the senses of a small rover through a room of static obstacles. It sees; it does not yet avoid, and that is the next stage. This article shows what the fourth 4d ago · 5 min readdimonb19a.hashnode.dev
Kinewright Wheels: the mapKinewright is a house of motion engines, and Wheels is its second engine: how a body with exactly four wheels moves. This article is the plan for Wheels as it stood in October 2026, written down once Oct 21 · 10 min readdimonb19a.hashnode.dev
Kinewright Wheels: the second engineKinewright has a second engine: Wheels, how a body with exactly four wheels moves. Three stages are accepted, and this article shows what each one proved and every limitation still in place. What WheeOct 21 · 6 min readdimonb19a.hashnode.dev