How I decide which feature to cut (notes from building Tingbase)Every game I've worked on hits the same wall: something has to go, and it's usually something I liked building. I'm making Tingbase in Unity 6 and C#. It's a 3v3 hero shooter where you swap between Ta1C1d ago · 3 min readyuvalgg.hashnode.dev
How I scope a first game so it actually shipsEvery first game starts small in your head and then quietly grows. Scope is just the work you've promised to finish, and keeping it small is how you actually ship. A finishable first game is one verb:2d ago · 5 min readyuvalgg.hashnode.dev
What a vertical slice is (and how I scope one for my own games)A vertical slice is one small part of your game built to the quality of the finished game: gameplay, art, sound, UI and the way a new player starts it, all working together. Everything else stays unbu3d ago · 5 min readyuvalgg.hashnode.dev