GGudmundur Kristjansson18h ago · 8 min readMake a Browser Game With AI: One Sentence, 54 SecondsAmplify is an AI game maker: you describe a game in plain words, Amplify builds a playable browser game, you change it by chatting, and you publish it at its own address. To test it honestly, I typed gudmundur.hashnode.dev
SSnowRSPS1d ago · 2 min readBuilding a browser client for a 317 Java game (work in progress)I run SnowRSPS, a free custom 317 server online since 2012. This is a devlog, not a launch post: the browser client is still being built. The starting point Our desktop client is a classic 317-style Jsnowrsps.hashnode.dev
Vvnsh kumar1d ago · 11 min readBuilding TimeBound: The Unity Architecture Behind a Mobile Survival RogueliteScriptableObjects, weighted upgrade drafts, signature abilities, object pooling, and recoverable local progression. A player moves through an arena. Weapons fire automatically. Enemies close in, experblog.vnshkumar.com
DDimon1d ago · 6 min readKinewright Wheels: stop, go around, admit the stallThe second Kinewright engine now stops before what it sees and goes around what it can pass, knowing the scene only through the sensor models of the previous stage. It also gets stuck, says so, and thdimonb19a.hashnode.dev
NNiraj Mittal1d ago · 9 min readBuilding an Unlimited Wordle-Style Game: Duplicate Letters, Word Bags, Streaks, and Accessible FeedbackMost Wordle clones get one of four things wrong: duplicate-letter scoring, repeated words in unlimited mode, fragile streak and stats storage, or colour-only feedback. This post shows how to fix each canuckle.hashnode.dev
Ddg c1d ago · 4 min readWhat a Browser Trivia Score Can Honestly ClaimA browser game can offer a useful personal score without turning it into a competitive ranking. Krillion NBA is a concrete example: it runs a seven-round basketball history challenge, saves progress lanime-card-collection.hashnode.dev
YYuval Eizik1d ago · 3 min readHow I decide which feature to cut (notes from building Tingbase)Every game I've worked on hits the same wall: something has to go, and it's usually something I liked building. I'm making Tingbase in Unity 6 and C#. It's a 3v3 hero shooter where you swap between Ta1Cyuvalgg.hashnode.dev
MMikey Nichols2d ago · 37 min readClosing the Terminal Is Not Game Over.Our game can simulate an hour without making us wait an hour. It cannot survive the program ending. Close the terminal and everything is gone: the stages, the gold, the levels, the upgrade you bought.journeytocode.io
FFrameSprite Workflow Team2d ago · 6 min readTrim a Sprite Atlas Without Moving the Character's AnchorRemoving transparent borders changes a sprite's stored rectangle. It need not change where the character stands, but that requires preserving the removed offset and interpreting it correctly. Before aframesprite-workflow.hashnode.dev
FFrameSprite Workflow Team2d ago · 6 min readTile Atlas Margin, Spacing, and Extrusion: A Practical Import CheckA tileset can look correct as an image and still produce cut-off tiles or colored seams in a game. The first problem is often an incorrect grid. The second can be texture sampling. Treat them as separframesprite-workflow.hashnode.dev